Ray-Ban Meta Gen 3 and camera-free Audio
Gen 3 goes on sale from $449. Ray-Ban Meta Audio, Meta's first glasses without a camera, ships October 13 from $349.
The battle between Big Tech for XR supremacy. Every launch, price and number, sourced and dated.
Last updated September 24, 2026
Charles Wheatstone shows the Royal Society that two slightly different drawings, one per eye, fuse into depth. Every headset since runs on this trick.
Royal SocietyIn The Master Key, L. Frank Baum (of Oz fame) invents spectacles that stamp a letter on each person's forehead revealing their character. Augmented reality, 90 years early.
IEEE SpectrumStanley G. Weinbaum's short story describes goggles that play a movie you can see, hear, smell and touch, and in which you are a character. The clearest early sketch of VR.
History of InformationFrench dramatist Antonin Artaud calls theatre "virtual reality" in The Theatre and Its Double, the earliest known use of the phrase. He meant the stage, not a machine.
Tampere UniversityStereoscopic photo reels go mainstream at the New York World's Fair. Generations of kids get their first taste of 3D through a plastic viewer.
SmithsonianEdwin Link launches a motion-driven flight simulator nicknamed the Blue Box. Hundreds of thousands of WWII pilots learn instrument flying in it: the first proof that simulated experience trains real skill.
Canadian Aviation MuseumMorton Heilig patents a head-mounted stereoscopic TV with stereo sound: the first head-mounted display patent. No tracking, no interaction, but the shape is unmistakable.
US Patent 2,955,156Two Philco engineers build a helmet with a screen per eye and a magnetic head tracker driving a remote camera. Built for hazardous military viewing, it is the first head-tracked display.
Virtual Reality SocietyHeilig patents an arcade-style booth with 3D film, stereo sound, wind, smells and a vibrating seat. Multisensory immersion, decades ahead of the computing to drive it.
US Patent 3,050,870Ivan Sutherland describes a room where a computer controls matter itself. The essay becomes the founding manifesto of computer-generated virtual worlds.
University of Virginia (PDF)Sutherland and Bob Sproull build the first head-mounted display showing computer-generated, head-tracked 3D graphics. It is so heavy it hangs from the ceiling, hence the name.
ACM SIGGRAPHMyron Krueger's "artificial reality" lab lets people interact with computer graphics using only their projected silhouettes. No headset, no gloves.
BritannicaMIT lets users drive through Aspen, Colorado on a screen, turning at any corner. Street View, 34 years early.
MIT Media LabThomas Furness demonstrates a helmet display for the US Air Force that shows pilots flight data and targets in 3D space around them.
University of WashingtonNASA Ames builds a head-tracked headset to explore virtual environments for pilots and astronauts. The prototype now sits in the Smithsonian.
Smithsonian Air and SpaceFurness's Air Force program goes public: helmet display, head tracking, 3D audio and cockpit controls combined into one immersive pilot interface.
University of WashingtonVPL Research, founded by Lanier, sells the first commercial DataGlove and EyePhone headset, and Lanier popularises the term "virtual reality".
BritannicaBoeing researchers Tom Caudell and David Mizell use the phrase for a headset that overlays wiring diagrams while workers assemble aircraft cables.
IEEE SpectrumUniversity of Illinois researchers build a room of stereo projection walls you walk into. CAVEs still run in labs and industry today.
UIC Electronic Visualization LabLouis Rosenberg builds one of the first interactive AR systems for the US Air Force, overlaying virtual guides on a real workspace, and shows it makes operators measurably better.
IEEE SpectrumVirtuality puts headset VR into shopping-mall arcades, some with networked multiplayer. For most of the public, this is the first time VR is real.
Virtual Reality SocietyNeal Stephenson's novel names a shared virtual world of avatars the Metaverse. Twenty-nine years later a trillion-dollar company takes the name.
BritannicaSega shows a VR headset for the Genesis at CES. Technical problems and motion-sickness worries kill it before it ever ships.
Virtual Reality SocietyNintendo's red-and-black 3D console flops within a year. The industry takes the lesson that VR is a fad, and the first wave ends.
WikipediaPalmer Luckey asks for $250,000 to build a cheap VR headset and raises about $2.4 million. VR is back.
BBCGoogle sells its head-worn display to the public for one day at $1,500. The backlash over cameras on faces coins the word "Glasshole".
BBCFacebook agrees to buy Oculus VR for about $2 billion in cash and stock. The XR war between Big Tech effectively starts here.
Meta NewsroomGoogle hands out folded cardboard viewers that turn any phone into a VR headset. Millions try VR for the price of a pizza box.
Google Developers BlogAn untethered headset that pins holograms into the real room. It never goes mainstream but defines enterprise mixed reality for years.
MicrosoftThe first consumer Rift ships at $599 and needs a gaming PC. 2016 becomes "the year of VR".
BBCHTC and Valve launch room-scale VR with tracked controllers at $799. Walking around a virtual room becomes normal.
HTC ViveA phone game puts creatures on real streets and becomes a global craze. AR's first mass hit needs no headset at all.
The GuardianSony brings VR to the living room for $399 on top of a PS4, and becomes one of the best-selling headsets of the era.
PlayStation BlogA $399 headset with no PC, no cables and no external sensors. Standalone VR becomes the default.
CNBCZuckerberg renames the parent company after the metaverse and bets its future on it.
Meta NewsroomMeta and EssilorLuxottica launch camera-and-AI smart glasses in classic Ray-Ban frames. The first AI glasses to go mainstream.
Meta NewsroomFull-colour mixed reality at $499.99 makes passthrough the new baseline.
Meta for DevelopersApple enters at $3,499 with eye and hand control and the sharpest screens in the industry. The platform war is on.
Apple NewsroomUnveiled at Connect 2026: VR in a ~100 g glasses frame with a 5K display, powered by a separate compute puck. $1,299.99, shipping spring 2027.
MetaTwo centuries of XR: from stereoscopes and pulp novels to flight simulators, military cockpits and the headsets of today.
Charles Wheatstone shows the Royal Society that two slightly different drawings, one per eye, fuse into depth. Every headset since runs on this trick.
In The Master Key, L. Frank Baum (of Oz fame) invents spectacles that stamp a letter on each person's forehead revealing their character. Augmented reality, 90 years early.
Stanley G. Weinbaum's short story describes goggles that play a movie you can see, hear, smell and touch, and in which you are a character. The clearest early sketch of VR.
French dramatist Antonin Artaud calls theatre "virtual reality" in The Theatre and Its Double, the earliest known use of the phrase. He meant the stage, not a machine.
Stereoscopic photo reels go mainstream at the New York World's Fair. Generations of kids get their first taste of 3D through a plastic viewer.
By 2025, the dream had a price tag. Then the war started.
Six armies. One face. Here's where each of them stands.
Who's fighting, with what, and which way it's going.
Position = share of each faction's devices that are glasses. Size = number of devices.
Armies are only as good as their weapons.
Every device in the fight. Pick up to three to compare.
Research firms count differently. We show each figure with its source and never blend them.
The numbers are in. Time to call it.
What we called, what we missed, and what's still open.
4 hits · 2 misses · 0 partial · 0 open
Apple will unveil its mixed-reality headset on June 5 at WWDC.
2023
Vision Pro was announced on June 5, 2023.
It will run an M2 chip with 16 GB of RAM.
2024
The first Vision Pro shipped with M2. Apple moved it to M5 in 2025.
Eye tracking will be the main way to interact.
2024
Eye tracking plus pinch became the category standard.
Price between $1,500 and $2,500.
2024
It launched at $3,499.
Two 8K displays.
2024
The micro-OLED panels are roughly 4K per eye.
Apple's entry will legitimise the category and pull the other giants in.
2026
Google built Android XR, Samsung shipped Galaxy XR and Valve returned to hardware.
Pick a side and drop your take. No account needed.
Want the full story, one battle at a time?

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