Media
Year: 2019Total Chaos 2019: Folklore VR Showcase
An immersive VR showcase created for Total Chaos 2019, featuring hand-drawn 3D environments based on folklore, myths, and legends. Developed to demonstrate the artistic potential of VR, the project allowed over 120 attendees to step inside a living canvas using Oculus Rift stations.

Challenge
Traditional VR experiences often felt overly clinical and lacked the organic, emotional touch of traditional art. This project aimed to bridge the gap between high-end 3D rendering and hand-drawn artistry, proving that VR can be a medium for expressive, folklore-driven storytelling.
Outcome
Successfully showcased VR as an artistic medium to over 120 industry professionals at Total Chaos 2019.
Technologies
Oculus Rift
Unity
V-Ray
Hand-drawn 3D