Tech
Year: 2016"Computer Space" 2016: Interactive Storytelling & VR Cinema
A high-impact VR showcase and educational keynote delivered at the "Computer Space" international computer arts forum. Using four PC-powered VR stations equipped with Leap Motion sensors, attendees experienced interactive musical VR and hand-tracking simulations, bridging the gap between digital art and immersive technology.

Challenge
Demonstrating that VR is a powerful tool for artistic storytelling and interactive experiences, moving beyond gaming for a tech-savvy artistic audience.
Outcome
Successfully introduced immersive storytelling to 50+ digital artists and professionals.
Technologies
Oculus Rift DK2
Leap Motion
PC VR
Unity
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